
The freedom that came with working in the digital 3D world was really inspiring for my experimentation process. My learning experience has been mostly instinctive, resulting in a playful approach to these highly technical softwares. I’m often not in full control, which has been extremely beneficial to my work.
RM:
It’s such an exciting tool for exploring surrealism and magic realism. 3D animation really allows you to create magical pieces because it has a natural ability to portray and materialise magic. It is perfect for creating immersive worlds, and it allows me to build a semi-realistic replica of our reality while being entirely free to incorporate otherworldly elements, apply supernatural physics, or modify shapes, textures, and materials.
It’s Nice That:
How did you first get into digital 3D art, and what excited you about it?
Rebeka Mór:
During my first year of studying animation at the Willem de Kooning Academy, we were tasked with creating a 3D animation. It was a pretty big challenge for me at the time, since I was super comfortable working in 2D. The funny thing is that I completely failed this project, but the process of working with this new medium was so intriguing to me that I wanted to learn more about it.
INT:
I love how your work deals with surrealism, magic, and dreamscapes. What is it about the digital art medium that lends itself to these themes?